Tuesday, March 29, 2016

ET15 ASSIGNMENT 07 CREATING A GAME WALK THROUGH

Level_001
 
 
                                                      
                                                          Level_002

                                                     
                                                          Level-003

                                    

Tuesday, March 22, 2016

ET15 ASSIGNMENT 06 CUSTOM MODELS PLACED IN UNREAL












ET15 ASSIGNMENT 05 MODELING PART 02 FLOORS & MORE

                           2 -  different floor pieces

  

2  -  different catwalk  pieces



3 columns

 
2 support models

i -  horizontal beam

ii - floor support piece to go under the floor to support it's weight

                                     1 elevator/ lift
                               


1 light fixture


 

Tuesday, March 8, 2016

ET15 ASSIGNMENT 03 GAMEPLAY - LEVELS, OBJECTIVES & DETAILED LEVEL BLOCKOUT

TITLE - Cognitive Computers


Game High Concept - Robot gain conscious save his  robot buddy
from jail for crime he did not commit...

 Level 001


ii- Objective- Find Key,Free Friend from cell and escape thru teleporter.

iii-Items-  Shoes-Super Speed.Food replenish Health

iv- Obstacles- Guards,Locked doors

v-  Actions- Search for key and friend.

vi- End Goal- Exit to thru teleport to Level 2.





 Level 002



ii- Objective- Find Power Box to shut off power

iii-Items-  Flash Light,Freight Elevator Key

iv- Obstacles- Guards, Crushing Pillar

v-  Actions- Turn off Power,Search for Fright Elevator

vi- End Goal- Enter Fright Elevator


 Level 003



ii- Objective- Get to Hot Air Balloon

iii-Items-  Spring -Super Jump

iv- Obstacles- Guard, Hot Flames

v-  Actions- Avoid Spots and Guards

vi- End Goal- Get on Hot Air Balloon